Category Archives: DevLog

Preview: Bandits and Bounties Combat System

I’ve been working quite a bit on the combat system for Bandits and Bounties as that’s (obviously) the most basic, action-centric part of the game, and I want to make it feel right before moving on to other things.  Combat … Continue reading

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Preview: Bandits and Bounties

Alright, this is a big one… Bandits and Bounties is a Spaghetti Western themed Action-RPG that I’m currently working on, with Jared Cohen doing the art.  It is a game inspired by movies such as A Fistful of Dollars, Sartana … Continue reading

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DevLog: Elevation

In addition to Renegade Sector Pilot and Upon the Shoulders of Birds, I’m working on an overhaul to my top-down game base-code.  A lot of this is cleaning up the spaghetti code and make it easier to use for a … Continue reading

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RS Pilot DevLog #1: Enemy design

Working in 3D for Renegade Sector Pilot has introduced a whole new set of challenges in terms of enemy design.  Especially since this is a rail-shooter, meaning enemies can move fairly freely in 3d space and aren’t confined to a … Continue reading

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