Category Archives: DevLog

DevLog: Elevation

In addition to Renegade Sector Pilot and Upon the Shoulders of Birds, I’m working on an overhaul to my top-down game base-code.  A lot of this is cleaning up the spaghetti code and make it easier to use for a … Continue reading

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RS Pilot DevLog #1: Enemy design

Working in 3D for Renegade Sector Pilot has introduced a whole new set of challenges in terms of enemy design.  Especially since this is a rail-shooter, meaning enemies can move fairly freely in 3d space and aren’t confined to a … Continue reading

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