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Level Design Primer 5: Pacing Challenges

Up till now, we’ve talked about creating individual challenges. The next set of articles will be about putting those levels into context. We will start with linear level design (ie. Games where you progress through levels one after another in … Continue reading

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Level Design Primer 4: Mental Obstacles

So far we’ve talked about obstacles in very narrow terms. Things that require direct, tactile action: dodging, shooting, avoiding, ect… However, there are also mental skills that games can challenge: Verbs such as explore, plan, prepare, solve, manage (resources), ect… … Continue reading

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Level Design Primer Part 3: Obstacles and Player Choice

Last chapter, I talked about obstacles in the most simple terms: Something that tests a specific player skill. However, you can also make a challenge that provides the player a choice between multiple skills. You’ve given them a problem and … Continue reading

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Venusian Vengeance Epiosde 2 Released

The second episode of Venusian Vengeance is up:

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Level Design Primer Part 2: Fitting Challenges to Mechanics

I’ve released part 2 of my series on level design. You can read it here:  http://renegadesector.com/level-design-primer-2-fitting-challenges-to-mechanics/

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Venusian Vengeance Epiosde 1 Released

I’ve decided to serialize my Run ‘n’ Gun game Venusian Vengeance into 5 in-browser episodes.  The episodes will be released once a week.  All of them after the first episode will contain a new into text cawl, but will otherwise … Continue reading

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Level Design Primer Series

I’ve decided to start a series of articles on level design and what goes into it. More specifically, level design as it pertains to single player (or coop) games, and not multiplayer competitive games (that’s a whole other topic). I’ll … Continue reading

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Preview: Bandits and Bounties Combat System

I’ve been working quite a bit on the combat system for Bandits and Bounties as that’s (obviously) the most basic, action-centric part of the game, and I want to make it feel right before moving on to other things.  Combat … Continue reading

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Preview Gif: Emo McGothington

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Preview: Bandits and Bounties

Alright, this is a big one… Bandits and Bounties is a Spaghetti Western themed Action-RPG that I’m currently working on, with Jared Cohen doing the art.  It is a game inspired by movies such as A Fistful of Dollars, Sartana … Continue reading

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