Author Archives: admin

Sunday Update 1-3-16: A New Year

I took a couple of weeks off from doing these updates because the holidays, and a couple weeks before that because I forgot.  But, it’s a new year, so back to trying to write a thing every week, especially because … Continue reading

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Sunday Update #10: Plus c’est la meme chose…

Once again forgot last week’s post, so here’s a double-week wrap-up. I’ve been spending most of my time working on my base code.  I’ve been learning how to extend the unity editor.  I started simple with a button that adds … Continue reading

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Sunday Update #9: Flying Teacup

This week has been mostly spent working on my base code.  Just a bunch of bits and pieces that will be useful eventually.  I added a shop interface system (something I never had in the old base code) and code … Continue reading

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Sunday Update #8: A Weapon to Surpass Metal Gear

So, I missed last week’s update because of Indiecade, so this update is going to cover two weeks. First up, I had a design meeting with Ben to brainstorm minibosses for Cold Vengeance.  Now that there’s a mechanic to lock … Continue reading

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Sunday Update #7: Occupy Space Released

So, first up, a playable build of Occupy Space is now available to play for free on itch.io: http://malec2b.itch.io/occupy-space This week was spent doing a fair amount of planning.  Planning for Cold Vengeance, and how I want to change the … Continue reading

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Sunday Update #6: Warning, Fight to Win

One of the main things I did in Venusian Vengeance is add a mechanic where you’ll occasionally be stopped from progressing and have to defeat all the enemies in the area to continue.  Not only does this give me better … Continue reading

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Sunday Update #5: Textures and Fog

Skipped the Sunday update last week, but at least this week’s update is actually on Sunday! I’ve been working some more on the look of Cold Vengeance.  Learning more about how to texture models as I go.  I’ve also changed … Continue reading

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Sunday (On Monday) Update #4: Ninja Outbreak Now Available

Once again this update comes a day late, but I have a good reason this time for being late.  Or, depending on how you look at it, more of a reason I should have done this on time yesterday.  Because … Continue reading

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Sunday Update (On Monday) #3: Robots

Work continues on Cold Vengeance.  I spent a lot of the week working on new enemies.  Here’s a robot spider and a flame thrower robot. I also worked on planning and blocking more levels. And, of course, putting the finishing … Continue reading

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Sunday Update #2 – Early Level Design

I have spent much of this week planning, outlining and blocking levels for Cold Vengeance.  The process roughly mirrors the process I used for Venusian Vengeance (which I wrote about in my Level Design Primer series) I have a rough … Continue reading

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