Tales of the Renegade Sector
Episodic Web Games
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Flight of the Data-Thief Kickstarter Launched!
I’ve just launched a kickstarter campaign to help support development of Flight of the Data-Thief: http://www.kickstarter.com/projects/1144112254/flight-of-the-data-thief
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DevLog: Elevation
In addition to Renegade Sector Pilot and Upon the Shoulders of Birds, I’m working on an overhaul to my top-down game base-code. A lot of this is cleaning up the spaghetti code and make it easier to use for a … Continue reading
Posted in DevLog, Renegade Sector
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New Game: Bi-Space Time-Plane
I’ve just released a new small game which I made for the Braingale Time/Space Jam. >Click here to play<
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Preview: Upon the Shoulders of Birds
Since my first collaboration with Todd Luke is now available, I figured I should go ahead and announce our next collaboration. Upon the Shoulders of Birds will be a vertical platformer where you jump from bird to bird in your … Continue reading
Issues with Pay-What-You-Want for Abandoned City fixed
In case you missed it, we released Treasure of the Abandoned City a couple days ago. Yesterday I discovered that I had incorrectly set up the store through which you can get the standalone version. This is now fixed, and … Continue reading
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Treasure of the Abandoned City Coming Next Week
The next installment of Tales of the Renegade sector will be released next week. The episode will be released with a pay-what-you-want model. You can pick your price (minimum $1) for a standalone version of the game + soundtrack and … Continue reading
Posted in Previews, Renegade Sector
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Venusian Vengeance Commentary and Price Drop
I’ve uploaded the final installment of the Venusian Vengeance commentary track. To celebrate, I’ve also reduced the price of the game to $3.99 USD (Buy it here). You can find the whole commentary series here:
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New Game: Lox
Lox is an arcadey hybrid of Platformer and SHMUP. You must run and jump along the ground while battling flying foes. >Play it Here<
Mechanic Puzzles vs. Narrative Puzzles
Most definitions of games will say something to the effect of “an interactive system of rules with a goal”. You have some sort of win condition you’re tying to achieve or at least a lose condition you’re trying to avoid, … Continue reading
Posted in Design Musings
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