Author Archives: admin

Update 4-17-16: Back with a Vengeance

It was a few weeks off (almost two months!) from doing these, as I got out of the habit what with getting Ninja Outbreak ready for its Steam release (available now!).  But now the Sunday Updates are back!  And on … Continue reading

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Ninja Outbreak Presskit

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Update 2-28-16: Queen of the Barbarians

This week has been spent mostly with enemies for Cold Vengeance.  I also put together the first full cutscene for the game (The first one I’ve made, not the first one to appear in the game).  The cutscene is related … Continue reading

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Sunday Update 2-21-16: Burrow

So, probably the biggest news of the past week was that I released the Cold Vengeance Demo.  If you haven’t already, check it out here: https://malec2b.itch.io/cold-vengeance-demo It contains a Demo-specific level which will not be in the final game. But … Continue reading

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Sunday (On Monday) Update 2-15-16: Combat Demonstration

Hey, here’s another late Sunday Update. This week was again spent mostly with Cold Vengeance.  I’m working on putting together a playable demo, and I wanted to make a new level specifically for that rather than just using one of … Continue reading

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Sunday Update 2-7-16: Canyons

Remembered in the fading minutes of Sunday that I still hadn’t written the update for this week.  And so, here it is.  This week, the main thing I worked on was a Canyon level for Cold Vengeance.  The main defining … Continue reading

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Sunday Update 1-31-16: Village People

Once again, a lot of the work I did for Cold Vengeance I want to keep under my hat this week.  However, I will talk a bit about NPCs. In a few areas of the game, there will be safe … Continue reading

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Sunday Update 1-24-16: Famed Explorer

Work continues on Cold Vengeance, but it’s mostly stuff that I want to keep as a surprise (a mid-game miniboss and an hidden optional miniboss). So instead I’ll talk about Famed Explorer of the Robot World This week I started … Continue reading

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Sunday Update 1-17-16: Greenlight with a Vengeance

First and foremost, this week I put Cold Vengeance up on Steam Greenlight, and released a trailer, so if you haven’t already, please head to the Greenlight page and vote for Cold Vengeance. Meanwhile, I have been continuing to work … Continue reading

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Sunday Update (On Monday) 1-11-16: Trailing Behind

And, of course, the second update of the year is also the first late update of the year. I’ve been continuing to work on the prototype that I mentioned last week.  I think it’s really come together.  It’s now at … Continue reading

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