Author Archives: admin

Sunday Update 2-7-16: Canyons

Remembered in the fading minutes of Sunday that I still hadn’t written the update for this week.  And so, here it is.  This week, the main thing I worked on was a Canyon level for Cold Vengeance.  The main defining … Continue reading

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Sunday Update 1-31-16: Village People

Once again, a lot of the work I did for Cold Vengeance I want to keep under my hat this week.  However, I will talk a bit about NPCs. In a few areas of the game, there will be safe … Continue reading

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Sunday Update 1-24-16: Famed Explorer

Work continues on Cold Vengeance, but it’s mostly stuff that I want to keep as a surprise (a mid-game miniboss and an hidden optional miniboss). So instead I’ll talk about Famed Explorer of the Robot World This week I started … Continue reading

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Sunday Update 1-17-16: Greenlight with a Vengeance

First and foremost, this week I put Cold Vengeance up on Steam Greenlight, and released a trailer, so if you haven’t already, please head to the Greenlight page and vote for Cold Vengeance. Meanwhile, I have been continuing to work … Continue reading

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Sunday Update (On Monday) 1-11-16: Trailing Behind

And, of course, the second update of the year is also the first late update of the year. I’ve been continuing to work on the prototype that I mentioned last week.  I think it’s really come together.  It’s now at … Continue reading

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Sunday Update 1-3-16: A New Year

I took a couple of weeks off from doing these updates because the holidays, and a couple weeks before that because I forgot.  But, it’s a new year, so back to trying to write a thing every week, especially because … Continue reading

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Sunday Update #10: Plus c’est la meme chose…

Once again forgot last week’s post, so here’s a double-week wrap-up. I’ve been spending most of my time working on my base code.  I’ve been learning how to extend the unity editor.  I started simple with a button that adds … Continue reading

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Sunday Update #9: Flying Teacup

This week has been mostly spent working on my base code.  Just a bunch of bits and pieces that will be useful eventually.  I added a shop interface system (something I never had in the old base code) and code … Continue reading

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Sunday Update #8: A Weapon to Surpass Metal Gear

So, I missed last week’s update because of Indiecade, so this update is going to cover two weeks. First up, I had a design meeting with Ben to brainstorm minibosses for Cold Vengeance.  Now that there’s a mechanic to lock … Continue reading

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Sunday Update #7: Occupy Space Released

So, first up, a playable build of Occupy Space is now available to play for free on itch.io: http://malec2b.itch.io/occupy-space This week was spent doing a fair amount of planning.  Planning for Cold Vengeance, and how I want to change the … Continue reading

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