Author Archives: admin

Flight of the Data-Thief Kickstarter Launched!

I’ve just launched a kickstarter campaign to help support development of Flight of the Data-Thief:  http://www.kickstarter.com/projects/1144112254/flight-of-the-data-thief

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DevLog: Elevation

In addition to Renegade Sector Pilot and Upon the Shoulders of Birds, I’m working on an overhaul to my top-down game base-code.  A lot of this is cleaning up the spaghetti code and make it easier to use for a … Continue reading

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New Game: Bi-Space Time-Plane

I’ve just released a new small game which I made for the Braingale Time/Space Jam. >Click here to play<          

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Preview: Upon the Shoulders of Birds

Since my first collaboration with Todd Luke is now available, I figured I should go ahead and announce our next collaboration.  Upon the Shoulders of Birds will be a vertical platformer where you jump from bird to bird in your … Continue reading

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Issues with Pay-What-You-Want for Abandoned City fixed

In case you missed it, we released Treasure of the Abandoned City a couple days ago. Yesterday I discovered that I had incorrectly set up the store through which you can get the standalone version.  This is now fixed, and … Continue reading

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Treasure of the Abandoned City Coming Next Week

The next installment of Tales of the Renegade sector will be released next week.  The episode will be released with a pay-what-you-want model.  You can pick your price (minimum $1) for a standalone version of the game + soundtrack and … Continue reading

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Renegade Sector Pilot Preview Shot #2

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Venusian Vengeance Commentary and Price Drop

I’ve uploaded the final installment of the Venusian Vengeance commentary track.  To celebrate, I’ve also reduced the price of the game to $3.99 USD (Buy it here).  You can find the whole commentary series here:

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New Game: Lox

Lox is an arcadey hybrid of Platformer and SHMUP.  You must run and jump along the ground while battling flying foes. >Play it Here<

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Mechanic Puzzles vs. Narrative Puzzles

Most definitions of games will say something to the effect of “an interactive system of rules with a goal”. You have some sort of win condition you’re tying to achieve or at least a lose condition you’re trying to avoid, … Continue reading

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