Monthly Archives: January 2016

Sunday Update 1-31-16: Village People

Once again, a lot of the work I did for Cold Vengeance I want to keep under my hat this week.  However, I will talk a bit about NPCs. In a few areas of the game, there will be safe … Continue reading

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Sunday Update 1-24-16: Famed Explorer

Work continues on Cold Vengeance, but it’s mostly stuff that I want to keep as a surprise (a mid-game miniboss and an hidden optional miniboss). So instead I’ll talk about Famed Explorer of the Robot World This week I started … Continue reading

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Sunday Update 1-17-16: Greenlight with a Vengeance

First and foremost, this week I put Cold Vengeance up on Steam Greenlight, and released a trailer, so if you haven’t already, please head to the Greenlight page and vote for Cold Vengeance. Meanwhile, I have been continuing to work … Continue reading

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Sunday Update (On Monday) 1-11-16: Trailing Behind

And, of course, the second update of the year is also the first late update of the year. I’ve been continuing to work on the prototype that I mentioned last week.  I think it’s really come together.  It’s now at … Continue reading

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Sunday Update 1-3-16: A New Year

I took a couple of weeks off from doing these updates because the holidays, and a couple weeks before that because I forgot.  But, it’s a new year, so back to trying to write a thing every week, especially because … Continue reading

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