Sunday Update #8: A Weapon to Surpass Metal Gear

So, I missed last week’s update because of Indiecade, so this update is going to cover two weeks.

First up, I had a design meeting with Ben to brainstorm minibosses for Cold Vengeance.  Now that there’s a mechanic to lock the player into a certain area, there’s a lot more we can do to create interesting combat encounters.  Here are some images from that design session:


Meanwhile, I’ve been working on some more stuff for my base code.  Working on dialogue, the inventory system, basic objects like ladders and pushable blocks, and also a 3D Map screen:


And, to close, I also worked on some explosion effects for Cold Vengeance


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