Once again forgot last week’s post, so here’s a double-week wrap-up.
I’ve been spending most of my time working on my base code. I’ve been learning how to extend the unity editor. I started simple with a button that adds waypoints to make it easier to make enemy patrol routes. I also made it so there’s a dotted line between waypoints.
I’ve also been working on dialogue and cutscene editors.
Meanwhile, work continues on Cold Vengeance.
I started working on a new environment, which is a desert. I also added a way for enemies to be airdropped into the level.
I’ve also been working on a mysterious foe who may very well be Sgt. Dagger’s most dangerous rival. Here’s a sneak peak: