Monthly Archives: November 2015

Sunday Update #10: Plus c’est la meme chose…

Once again forgot last week’s post, so here’s a double-week wrap-up. I’ve been spending most of my time working on my base code.  I’ve been learning how to extend the unity editor.  I started simple with a button that adds … Continue reading

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Sunday Update #9: Flying Teacup

This week has been mostly spent working on my base code.  Just a bunch of bits and pieces that will be useful eventually.  I added a shop interface system (something I never had in the old base code) and code … Continue reading

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Sunday Update #8: A Weapon to Surpass Metal Gear

So, I missed last week’s update because of Indiecade, so this update is going to cover two weeks. First up, I had a design meeting with Ben to brainstorm minibosses for Cold Vengeance.  Now that there’s a mechanic to lock … Continue reading

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