So, first up, a playable build of Occupy Space is now available to play for free on itch.io: http://malec2b.itch.io/occupy-space
This week was spent doing a fair amount of planning. Planning for Cold Vengeance, and how I want to change the level design based on the movement stoppers (the answer is minibosses. More on that next week…). Also planning for my base code to better facilitate me quickly starting new projects.
I’ve also started working on a new environment for Cold Vengeance. It’s based on the Pacific Coast Highway, and will be used for a motorcycle level.