Monthly Archives: September 2015

Sunday (On Monday) Update #4: Ninja Outbreak Now Available

Once again this update comes a day late, but I have a good reason this time for being late.  Or, depending on how you look at it, more of a reason I should have done this on time yesterday.  Because … Continue reading

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Sunday Update (On Monday) #3: Robots

Work continues on Cold Vengeance.  I spent a lot of the week working on new enemies.  Here’s a robot spider and a flame thrower robot. I also worked on planning and blocking more levels. And, of course, putting the finishing … Continue reading

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Sunday Update #2 – Early Level Design

I have spent much of this week planning, outlining and blocking levels for Cold Vengeance.  The process roughly mirrors the process I used for Venusian Vengeance (which I wrote about in my Level Design Primer series) I have a rough … Continue reading

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