Monthly Archives: August 2015

Sunday Update #1: Cold Vengeance

I’ve decided to start trying to post a weekly update with what I’ve been working on. ¬†And, since I just announced a new game, this seemed like a good time to start. For a little while now, I’ve been working … Continue reading

Posted in DevLog, Sunday Update | Leave a comment

Volatility and Enemy Agency

Today I want to talk about Gamestate Volatility, and specifically how it relates to obstacles and enemies and the idea of agency. How much can obstacles, enemies, and non-player-characters, in the ways they act upon the world, interact with each … Continue reading

Posted in Design Musings | Leave a comment