Monthly Archives: July 2014

Level Design Primer Part 18: Emergent Objectives

We’ve talked so far about goals mostly in terms of specific objectives which you’ve placed in specific places for the character to reach. But what if the systems in your game interact in such a way that the player ends … Continue reading

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GIFs: Bandits and Bounties, Ninja Outbreak

Here are some animated GIFs of my current projects:

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