Monthly Archives: April 2014

Level Design Primer Part 14: Rules of Composition

So far we’ve been looking at level design purely from a gameplay perspective. I want to switch tracks for the next few parts and discuss the aesthetic and narrative aspects of level design. That is not to say that these … Continue reading

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Level Design Primer Part 13: Level Geometry

I want to step back a bit and discuss the term “Level Geometry.” Level Geometry refers to the physical space and construction of the level, and the shape and positioning of objects in the level. You’ll see the term most … Continue reading

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Trailer – Emo McGothington: Sad Candy Shooter

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Level Design Primer Part 12: Hubs and Shortcuts

This time around I want to talk about some ways to make navigation easier in non-linear space, and I want to specifically deal with the issue of backtracking. Backtracking is when the player has to go back over the same … Continue reading

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