Preview: Bandits and Bounties

Alright, this is a big one…

Bandits and Bounties is a Spaghetti Western themed Action-RPG that I’m currently working on, with Jared Cohen doing the art.  It is a game inspired by movies such as A Fistful of Dollars, Sartana and Sabata where you play as a gunslinger offering his services to the highest bidder.

This is a game I’ve been wanting to make for a while, and is a combination of some ideas that have been floating around in my head for even longer.  Finally decided to start making the thing a couple months back.

More info on the game after the jump…

About Bandits and Bounties

Scenario-based Design

The game will comprise of a series of scenarios.  You play as a lone gun-slinger who wanders into an area and tries to make as much money as possible out of the situation.  Within each scenario, there will be multiple factions and characters trying to achieve various goals.  You can help them, hinder them, and play them off each other.  I want the world and characters of each scenario to react to the player’s actions and allow the player multiple ways of handling any given scenario.


While I’m trying to go for something of a mid-90s simulationist approach to overall game design, I want to keep the moment-to-moment combat feeling fast paced and smooth.  You will also be able to use stealth and conversation to get the upper hand in combat or avoid it all together.


One of my big goals is to have dialogue and combat intrinsically connected.  Dialogue can break out into a fight if it goes poorly and combat can be avoided if dialogue goes well.  More info on this later…

Character Creation

I’m also taking a lot of cues from tabletop games, especially in character creation.  In addition to customizing your character’s appearance and allocating their stats, you can also buy traits which can act as passive bonuses (say, an increase to intimidation), give the characters skills (such as the ability to chain critical attacks).  There will also be negative traits which give you extra points to spend on traits, but which handicap your character in some way.  I’m currently planning on not having any form of leveling up in the game (especially since the individual scenarios aren’t super long), but the game will have a character creation system where you can edit your characters stats, buy them certain attributes (both positive and negative), and customize their appearance.

Here’s a mockup of the character creation screen that Jared put together:


I have a DevLog running on the TIGsource forums, and will try to make regular DevLog posts here as well.

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