DevLog: Elevation

In addition to Renegade Sector Pilot and Upon the Shoulders of Birds, I’m working on an overhaul to my top-down game base-code.  A lot of this is cleaning up the spaghetti code and make it easier to use for a wider range of projects.  I’m also adding some new features.  One of these is multiple collision layers for multiple elevations. This allows me to stuff like have a bridge that you can both walk under and walk over:

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