Tales of the Renegade Sector
Episodic Web Games
Donate
-
-
Recent Posts
Recent Comments
- Une sélection de freeware indé de ouf’ » Le Mag de MO5.COM on Pay What You Want for Treasure of the Abandoned City
- Indie Games Mixtape: The Walls Have Eyes : Indie Statik on Lox
- mike on Lox
- Tales Of The Renegade Sector: Treasure of the Abandoned City Now With 100% More Trailer on Venusian Vengeance
- Klaim on Getting Lost in Games
Archives
Categories
Meta
Monthly Archives: February 2013
New Game: Lox
Lox is an arcadey hybrid of Platformer and SHMUP. You must run and jump along the ground while battling flying foes. >Play it Here<
Mechanic Puzzles vs. Narrative Puzzles
Most definitions of games will say something to the effect of “an interactive system of rules with a goal”. You have some sort of win condition you’re tying to achieve or at least a lose condition you’re trying to avoid, … Continue reading
Posted in Design Musings
Leave a comment
RS Pilot DevLog #1: Enemy design
Working in 3D for Renegade Sector Pilot has introduced a whole new set of challenges in terms of enemy design. Especially since this is a rail-shooter, meaning enemies can move fairly freely in 3d space and aren’t confined to a … Continue reading
Posted in DevLog
Leave a comment
Preview: Renegade Sector Pilot
Working on a 3D rail-shooter as a way to get better at both Unity and 3D modeling. It’s currently early in development, but here’s how it looks so far:
Posted in Previews
Leave a comment
Getting Lost in Games
One of the feelings that I think games are especially good at evoking is the fear of getting lost. The idea that you’ve made one to many wrong turns, and now you don’t know how to find your way back. … Continue reading
Posted in Design Musings
1 Comment
Venusian Vengeance Commentary Part 9